
Periqia:
A Little Piece of Hell Inside A ReefAfter we had managed to
clear out Lebros Canyon of Brittle Rocks and Ilrusi Atoll from a
charming Lamia and her minions, we set our sight on escorting an annoying
pirate through a bunch of seafood and gelatinous masses for a while. Assault in and of itself has been a joy for us. It has given us something else to do besides Limbus and Meriting. We managed to rank all the way up to Senior Private (after SE fixed the Dark Rider) by farming Lebros. We moved on to dispelling Ilrusi and picked up som Pahluwan bodies for a couple of us. The Gomlek however sat there staring at us. It being usable by at least 3 of each of our jobs. It havin Magic Attack Bonus was intriquing for me as Red Mage. But the real beauty of the piece is that while having that MAB it has Evasion and the all important hMP+5. Add to that the Song Cast Time -10% and its an insane body piece for the merit party pulling bard.
Periqia has a few assault options at the moment. With
Requiem the Private First Class being the least interesting since its base AP is incredibly low compared to the other two. While we are all Senior Privates, the SP mission
Saving Private Ryaaf would garner more base points, it just didn't work with our job set up. So we decided to work with
Seagull Grounded. The guide so eloquently put on the wiki page is kind of complicated, and to be honest, I don't much like the "Sleepga and Logout" methodology at all. So here you have how we did it. We lost only a single time and that was because we just plain got sloppy after doing it 18 times.

When you first enter Periqia you are in a "Pirate's Chamber" with the NPC, Excaliace standing in the far end of the room staring at you. Your job is to make sure he runs to the other end of the zone. He is fairly fast in his movement speed and he can get faster, so be forewarned. The jist of the mission is that once started he will move until you get in his face to stop him. We did this with three people, OJ as MNK/NIN, me as NIN/WAR and Katlan as WHM/RDM "controlling" the pirate. The pirate himself is far from easy to control. You stop and start him by getting close to him and far away from him. Yet if you get too far away he runs. If you let him get within a certain distance to a monster he runs away. When he runs away he Flee's. He will stop and get tired and you can catch up. Yet even with Herald Gaiters, he is hard to keep up with when he bolts.
After he begins his run he comes to a group of 6 rooms. Three of which have three non aggressive crabs inside. Our plan in a nutshell, "Be fast and be ahead of the game." When we begin, OJ and I get hasted and run and kill the first crab. By the time it is dead (or just about), the pirate will make his choice. If he chooses the empty room, no worries, not time wasted. If he chooses the crab room, we are ahead of the game and can pull the crabs within range of our WHM (Pitstop) who has stopped him outside of the room. She can cure, haste, regen, dia and dispel from her spot and can rest whenever she needs to. Once the room is clear, move to the next and rinse and repeat. He can and will pick any combination of rooms. We have had him choose all 3 crab rooms or all 3 empty rooms. At the very least we will always kill a crab in atleast the first and last crab room. As sometimes he will have chosen the middle empty room before OJ and I could get to the next crab.

The crabs really aren't the problem in this mission. If you have problems with the crabs, just stop reading, click that link to wiki above and try the cop out way and sleep everything and logout. After the crabs you come to a crossroads, both literally and figuritively. Once the crabs are done, make a stop at your
Pitstop and get cured, hasted, regened and head towards the T intersection ahead while your escort moves the Corsair through the last of the rooms. There may be a Doom Toad somewhere along the path anywhere from the eastern door to the western door. So get going quickly and check for it, because you don't want the pirate to make a run for it. If its not there you may or may not have to deal with it later on depending on the path he takes. To the East there are Two pugils in an "Imp Maze" room and another in an open room, which is usually accompanied by the "Roaming Toad". Take note, these pugils do not aggro, but they do link. Since you are 3 and do not have a sleeper (unless your melee is BLU or DRK) be careful here and try to avoid a link if you can. To the West is a tad easier with only 2 Pugils and unless you are completely unlucky, no Toad to deal with. If you do happen to link the pugils, with your two blinking melee it isn't too difficult to have one person tank each one while concentrating on killing a single one. Remember these Pugils are only Tough's and with Ninja debuffs are quite tame. Becareful here though, because if your
Pitstop decides to toss you a cure, or debuffs the wrong mob from their babysitting spot in the rear, they can easily pull hate. If they do, its /goodbye NPC and you not only have to catch him before he gets away and ends the run, but you have to catch the mob that now is after your babysitter.

The final stretch can be done one of two ways. Preferrably, if you didn't totally screw up and either die stupidly (yes this happened to us) or randomly have pirate boy run away you will kill the next toad. However, if time is short you can kite it into a subtunnel and still win witha shortage of time. As you move south from the pugils you will encounter your first of two Toads in another "Imp Maze" room. There is a nifty little side tunnel with some old boxes in it that you can pull it in and kill it. This lets your babysitter move the prisoner to a point where they can cure you without having him run. This is also the side tunnel you can use if you are short of time. After that toad is dead, heading to the end of the run there is your last foe. Yet another Toad and yet another side tunnel. This room is quite large and you do not neccessarily need to take the mob into the blocked off tunnel in its rear, but better safe than sorry. Once there, the babysitter can finish the mission. You can kill the toad or not. Pop the chest and hit the runic portal and you are done. Take note though, that when you leave the zone, not all people zone out at the same time depending on lag and the Toad will attack whoever is left. We had atleast one death because of zoning.

In the end after 20 runs (give or take) you can walk away with the Yigit Gomlek, Pln Crackows, or whatever else is your desire. To be honest there isn't much in this area that seem worth it. The Gomlek and the Crackows seem like the only things worth putting the time into it. As for the usefulness of this piece... Well I have had very limited opportunity to compare things. I did however take note that during a Limbus run with another Red Mage nuking with Zenith Mitts, AF2 Boots, Moldy and Crimson Mail there was little difference between us. Infact I was averaging 1 more dmg per nuke than she was. So who knows, it definately is sexy, and very nice for bard. It looks really good with all the Seraweel pants out there. Its really too bad that the Set bonus is so incredibly minor that SE really shouldn't have even bothered with it at all. Do they really think that any mage of anytype will every wear all 5 pieces? Hell, even as Bard you just lose too much charisma and skill to make it a worthwild option. If they want to mimic WoW they might have actually done so and given us something to truely aspire to. Dear SE, start thinking these through before just adding stuff for gimick value. Each piece on its own has some reason to pick it up, as a group they just aren't worth it. Even with a total of MAB+11, no self respecting Red Mage or Black Mage would give up better pieces for 1mp/tick.
In the end, its another fun thing we did together. With each zone, we alter our setup a bit. We have been MNK/RDM/BLM, RDM/RDM/BRD, and now MNK/NIN/WHM. There are two zones left, Mamool is the most intriguing of the two because of Yigit Gages. Who knows what will be in the new "Atlantis" assault zone. Either way going with my friends is the way to go.